Consider this my mission statement for the 2011 school year.
I have heard it so often for so long now that it's become the mantra of my students: school is boring; it isn't relevant; we do what we have to in order to get our "A" and then we let the 'knowledge' ooze out our ears as we walk out the door after we fill in the bubble test . . .
At the same time, I hear colleagues lament how entitled these students are, how they can't relate to what we have to offer them, how just won't work.
They want us to entertain them; we want to educate them.
But are 'entertainement' and 'education' mutually exclusive?
A colleague often voices his derision over the newly coined term, "edutainment." He makes some great points - what will happen when they get out in the real world and their employers aren't willing to entertain them? What will happen when they get to college and have to survive a freshmen chemistry class of 600 and all their professor does is lecture and give a mid-term and final? What will happen when they tire of the newest form of edutainment (ooh, great . . . We have to watch another YouTube video! Or ooh, great . . . We have to sit through another PowerPoint! Or, ooh, great . . . We have to use the internet yet again!).
These are valid concerns, but I don't buy them.
Why not? Because even after 13 years of teaching, I'm still a student, and I don't tire for a second of having knowledge packaged in appealing or convenient ways.
Don't believe me? Just look around some time when we have an in service and the presenter is lecturing. You text me and tell me how many people (including yourself) you see tuning out and whipping out their phones, reading the paper, grading papers, or drawing up plays.
And when we have a presenter that incorporates technology and is engaging and personifies the best of what we call 'edutainment,' you won't even be able to text me how many people you see tuning out . . . because odds are you will be just as engaged and motivated to learn as the rest of the crowd.
Yet, we rarely adopt those best practices. Instead we say "wow that was really something, but it wouldn't work for me . . ." and we head back to our classrooms to (often) do what we have always done, which I believe if you delve in deep enough to exercises and assignments and projects is probably not that different than what we had to do when we were students decades ago.
So much for progress.
And we wonder why students are bored, tired, or just plain fed up with school. Or in the best case scenarios, students sit quietly when needed, answer questions when needed, and do well on the tests when needed. This is what Denise Pope Clark calls Doing School. And it passes for education far too often in our schools.
I don't see why we would settle for this --
or this
When we could strive to be this instead --
or this
Just today as my College Comp II class discuss the introduction and first chapter of Steven Johnson's Everything Bad is Good for You, students talked about how they wished school was more engaging, like video games or athletics or CAP. . . well, just about anything done outside of school.
Johnson makes a great point in his book: "If you create a system where rewards are both clearly defined and achieved by exploring an environment, you'll find human brains drawn to those systems, even if they're made up of virtual characters and simulated sidewalks. It's not the subject matter of these games that attracts . . . It's the reward system that draws those players in, and keeps their famously short attention spans locked on the screen" (38).
Why can't we structure our curriculum in that same way?
Students say they love gaming and athletics because they get several things - instant feedback, a chance to create, the opportunity to immerse themselves in an environment where they are forced to make numerous decisions, a feeling of belonging to a community, a willingness to work insanely hard to attain a goal (Johnson claims that the dirty little secret about gaming is how much time you have NOT having fun), the ability to learn as they literally play or do that which they are learning about.
How often does this happen in school? When are students able to get instant feedback (cell phones do allow for this somewhat . . . if you take advantage of them)? When do students get a chance to create something original (I have to admit that I think we do a good job here. I see kids working on iMovie or Keynote projects all the time)? When are students forced to make decisions (as opposed being told what to think. Or being beaten down over the years of schooling so that they are conditioned to just sit and wait for the teacher to tell them what to think)? When do you ever see students willing to work hard to attain a goal? And, finally, when are students able to teach themselves or each other?
Of course, much of what I'm talking about here are the higher order thinking skills of Bloom's Taxonomy. A quick Google search revealed this image.
Bloom's Taxonomy
Now how often do schools allow students to analyze, synthesize, and evaluate? How often do they get to make impactful decisions and create meaningful projects?
While I looked over the image, I saw what amounted to a slap to the face of secondary education. Just look at the lower right corner where they basic skills of knowledge and comprehension reside. You'll see on the right hand side that these areas are covered by high schools. Is that all we're capable of? That's an insult.
But when we are often as boring as we want to be, we bring it on ourselves.
I'm not saying school has to be one big video game. I don't want that for a second. I do, though, want some serious attention paid to how and why we teach. One benefit of the (genuine) learning that occurs outside of school via gaming or sports or whatever students find personally fulfilling (restoring cars, working on motors, building and remodeling, writing code or hacking into computer data bases) is that it is typically faithful to Vygotsky's zone of proximal development.
Here is a diagram of what learning according to Vygotsky's theory should look like.
Video games brilliantly incorporate this into their development. And it is one reason they are so addicting - people are learning and thinking. It's just that we might not value the knowledge that is being gained. Fine. I too doubt what knowledge a person gains from such games as Grand Theft Auto or Dead Space. But I think educators could learn a great deal from the fact that kids are devoting hours and hours to learn and think, even if it's a different way of learning and thinking than we are used to valuing.
Ask yourself this - what would a graph of thinking in our courses look like? Hopefully, not a flat-line. But when asked how often students are truly engaged, the results suggest that we are running a morgue.
Here is what a former class had to say about being engaged during the school day.
Here is what they elaborated on regarding the question.
Here is what those students had to say about being bored in school.
And here is what they elaborated on being bored.
Now, I'll concede that I'm all for variety in teaching. We all don't have to be techies or the "sage of the stage" or even the new "guide on the side." We all have heard it before: students learn in a myriad of ways. Howard Gardner was right - we have multiple intelligences (linguistic, mathematical, musical, kinesthetic, spatial, and interpersonal). The problem arises that schools have historically catered to the 'biggies,' namely linguistic and mathematical, which tend to historically lead to lecture and rote memorization.
(And to find out what type of intelligences you possess, click here).
After all, how did you spend the bulk of your time in class when you were a student?
I bet it didn't take long to answer that question. Let me venture a guess, taking notes and listening to lectures? Right?
I hope I'm wrong. Or at least partially wrong.
For the record, I spent a lot of time taking notes on grammar and memorizing vocabulary. (Now, teaching grammar is almost a total waste the way it is (or has been) traditionally taught and I learned far more about vocabulary by reading extensively and either looking up the words I didn't understand or asking my mother than I ever did by taking weekly vocab tests).
Time came out with an interesting article some years ago (How to Bring Our Schools Out of the 20th Century) in which they argue that if old Rip Van Winkle were to wake up in our modern world, there would simply be two things he'd surely recognize: churches and schools, for neither have hardly changed over the years.
What hasn't changed in our culture? If you haven't noticed, the students most certainly have. After all, when I started teaching at Lincoln 13 years ago, I had to crack down on students using the bathroom pass all the time in order to use the one public phone in the whole school. Now, that phone is rarely used. If I have 20 kids in a class, I most likely have 20 different phones in the class.
I just can't teach the same way I did 13 years ago. I suppose I could, but my students would be missing out. They are vastly different than the students 13 years ago. So why teach them the same way?
These students demand so much more. Suddenly, my students went from consumers of knowledge, to what many call prosumers of knowledge. Just look at how much students are able to create and decide outside of school: design and update webpages, blogs, and Facebook pages. Compile vast amounts of music and videos on their mp3 players, creating playlists with ease. They can upload video (via youtube) or their writing (Scribd) or their slideshows (slideshare) to the web in minutes. They can conduct meaningful research for free (zoomerang). Thirteen years ago, I was the main audience for what most of my students did. That is not even close to the case anymore when a student can upload a video to youtube and have hundreds of people view it from all over the world. Or they could upload the grandfather they wrote for my class to Scribd and expose it to the world.
For all we know about multiple intelligences, how often do we seek to engage (more about that later) our students via these different ways of learning?
I bet it's rare. Again, I hope I'm wrong.
But in case I'm not, I say "Bring on the Learning Revolution"
And here are some more ways of engaging (rather than enraging) students.
Marc Prensky, Keynote
View more presentations from HandheldLearning.
Engagement as Information Prosumers
Education as Information Prosumers
Our students live in a digital age. Something as simple as a blog - like this one - can allow them to incorporate such a broad range of areas (hypertext, writing, video, music or iTunes, slideshows, and gaming) and can illustrate how easily a teacher can use these various mediums to engage their students. If a geezer like me can do it, just imagine what our kids could do when we turn them loose.
Engagement as Information Prosumers
Education as Information Prosumers
Our students live in a digital age. Something as simple as a blog - like this one - can allow them to incorporate such a broad range of areas (hypertext, writing, video, music or iTunes, slideshows, and gaming) and can illustrate how easily a teacher can use these various mediums to engage their students. If a geezer like me can do it, just imagine what our kids could do when we turn them loose.
3 comments:
I mostly agree, but I think that you may be giving your students a bit too much credit for their digital exploits. Yes, it is possible for them to blog and create a Youtube channel, but how many of them really do that? Most of the time spent online is taken up by surfing, visiting ESPN.com to check stats, seeing what the game of the day is at onemorelevel.com, or just creeping on Facebook. Most of them aren't even creating things on Facebook. They're playing Farmville, or posting a quote from a movie they just saw. Most original writing is short, one sentence answers to the endless surveys high school girls feel the need to do. There are some quality posts, but you need to sift through a large amount of fluff to find them.
Michael, great to hear from you. Even this simple exchange is something that the digital age offers that the traditional classroom does not.
I agree that I am probably giving my millennials too much credit. But there's hope.
Already I have several students in Comp II who have created blogs - and others who have kept them for some time.
Now, what that in itself is not all that special. However, writing a post like my mission statement was impossible when I was in high school. I would have never had instant access to the video and podcasts and links. I would have had to cite them in my paper and list them on my works cited and I would have hoped that someone would care enough to then go to the library and find those books and then read them. Not so with the internet and all this access to information.
Now, am I to believe everyone watched all the videos on here and read the links? No. But they might have at least clicked on or watched a few. Twenty years ago no one would have run to the library to find my sources in a traditional research paper.
Here is what I see as great potential for the millennials. I believe you told me once that your mother designed a reading curriculum around "The Lord of the Rings."
That assignment would be impossible - or close to it - in traditional public education.
But with the increasing popularity of e-readers and cheap e-books, who knows?
Technology certainly aids individualized curriculum.
Imagine after reading "LOTR" today you'd write a paper. I won't argue for a second that there is tremendous merit in writing a research based paper.
But on the other hand, how many of my former students have written research papers after college?
So imagine not only writing a research paper, but also making it a hypertext document with links to other resources (much like wikipedia). Or students could then take the paper and create a video presentation or slide show (a lot of my former students are doing such things for a living after college in fact).
I agree that the digital media is not ready to simply swoop in and cure all that ails public education. However, I am convinced that technology allows us to be far more effective than we are right now.
Thanks for the feedback and hope all is well! Reading anything good lately?
I agree that technology can be effective in the classroom. To a point. I've always been split in two on this issue, mainly because of experiences I’ve had in classes. For instance, in your college comp classes, it was very cool to be able to text you questions whenever, or to make powerpoints (or in sci fi making our own commercials for Poe stories). But technology was not an advantage in my German classes. I had German I before the SmartBoards were incorporated into the curriculum. I was forced to write down vocab words, asked to attempt using them in sentences in groups. Once technology came in, I found myself unable to read German like I had before, unable to remember how to speak it, because we weren't writing the language or speaking it ourselves as much as before due to use of CDs (though Skyping with people in Germany was pretty cool. We still weren't able to speak to them in German but it gave them the chance to practice their English).
Then there is just my irritation with younger kids being unable to put a proper sentence together for an academic paper (using text speak, for instance; short, shallow, and almost unintelligible—you should see a paper my friend had to rewrite because her group paper was originally written by a boy who must not have had an English class past 3rd grade), or their unwillingness to read a few pages in “Animal Farm.” Talk about a shock walking into college. It makes me feel like we’ve either lowered standards so much in secondary education that it almost feels wrong to expect students to read a chapter of a book outside of school or that we’ve begun to entertain students so much that when they have to do some actual work they aren’t accustomed and are unable to comprehend.
Yes, technology gives us the resources to do these tasks with more flare and fun and perhaps a better way of getting people to engage with what they are working on. So far though, most of what I see at college is a bunch of students spending thousands to text or update statuses during class because they aren’t being entertained, as though school is a circus. I have a friend who every Monday, Wednesday, and Friday comes out of the same lecture as I do. When I try to ask her what she thought on our professor’s discussion of Harry Potter technology in the world today, she just shrugs. “I don’t know, what’s Harry Potter have to do with anything?” Even more serious students have trouble sitting through lecture. My other friend (same lecture experience) sleeps through it.
It's difficult to talk about changing secondary education when colleges and universities aren't given hope to change. Why make kids used to having fun in school when we know they are going to be so bored out of their minds that all they may be accomplishing is a higher dropout rate from universities?
That's not to say there aren't ‘fun’ professors at college. I've got one right now (for Brit. & World Drama) who assigns weekly group work. This week it's acting out skits to show how today's dramas or comedies on TV (today a group did House) can be turned into a Greek/roman tragedy/comedy. And this is where I believe having technology in a classroom is an advantage. We use powerpoint and other applications (some kids use iMovie) to make the skits. We are teaching ourselves topics from what was going on in with gender roles in The Oresteia by Aeschylus or what the heck Aristophanes did to end up in front of a court twice for his comedies (it involves a lot of sex jokes). My professor expands on information we come up with or debates with us issues going on in the stories. He isn’t so much there to teach as to guide us to our own conclusions. And I love it.
I could go on, but the long and short of all this is: as for use of technology in the classroom. . . there is a time and a place.
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